After completing a 2 year Games, Animation, and VFX course, and graduating a 4 year course with Honours in Games Design and Production – I am ready to break into the Games Industry with the wealth of knowledge I have gathered throughout my education.

Key Projects

Solo Level Design Game Creation

A 3D, first person, atmospheric walking simulator exploring the anxiety of walking home alone at night as a young woman – made in Unreal Engine 5.

This project had a level design focus, research was heavily into creating tension through atmosphere and maintaining tension throughout gameplay.

Key achievements:
– Creating a full playable 15 minute experience from start to finish
– Implementing a main menu and an interactable inventory system using Blueprints
– Analysing user feedback to iteratively work on the most effective ways to keep players engaged in the experience
– Creating a foundation for my knowledge in Walking Simulators as a genre, learning how to captivate the player predominantly through the environment

at Night

The Final Act

Solo Honours Game Creation

A 3D, first person, absurdist narrative walking simulator exploring the difficulties of living with Autism – made in Unreal Engine 5.

This project had a narrative focus, exploring how real life experiences can be represented through the video game format – gamifying the real world struggles using the affordances of the interactivity digital games give.

Level design was a big part of this project as I wanted to create an open world that the player can theoretically walk through independently, yet there was a linear path I wanted them to follow. Lots of user testing and iterative design was employed to allow the players to have a false sense of agency whilst guiding them through the environment in the intended way.

Key Achievements:
– Creating a full playable experience
– Writing an accompanying thesis

Group Game Creation

A 2D, top down, action bullet hell dungeon crawler with branching visual novel elements following a Hunter who battles (or befriends) Ghouls aiming to reach the Heart – made in Unity

As the Narrative Designer, I built the entire mythos of the game – the background, the world, the characters, as well as writing all of the dialogue.

With the secondary role of social media manager; I was in charge of managing and creating content for a bluesky account, as well as creating the itch page, and the trailer for the game.

Key Achievements:
– Successfully pitching my idea for the game to the group and subsequently the client.
– Working together with different departments to realise a comprehensive vision for the game and implement it in harmony.
– Formatting and writing the itch.io page

My Wine

Solo Game Creation

A 3D first person narrative walking simulator about a young girl who is set to be a sacrifice for the village God – Made in Unreal Engine 5

With a focus on oral storytelling, this game was an exploration into womens’ roles in society – as told through the lense of ancient sacrificial practices. I had to put careful consideration into the level design in order to guide players through the open environment in natural way.

Key Achievements:
– Creating a fully playable game from start to finish
– Programming a basic fetch quest in blueprints.

Leaving the Nest

Solo Game Creation

A 3D, first person walking simulator about a person trying to leave their small small corner of the world in hopes of something greater – made in Unreal Engine 5

For this game I balanced my focus between level design and programming. I created an environment that naturally guided the player between the different objectives and towards the end, whilst littering in interactions with NPC’s that built a little bit of the world and situation.

Key Achievements:
– Creating a fully playable game with simple fetch quest and dialogue systems using blueprints

Group Game Creation

A 3D, first person, psychological educational walking simulator exploring the reasons why women choose to be childfree.

As the level designer I focused on tying in the thematics I discovered through my research to create an atmosphere that best reflected the topics being discussed to fully immerse the player into understanding a different perspective.

Key achievements:
– Successfully pitching the game idea, and carrying out the role of project leader.
– Designing three different levels of the game

Group Game Creation

A 3D detective-noir, narrative choice based mystery game about solving crimes in a world where monsters and humans live alongside each other.

With the main role of narrative designer I was in charge of creating the worldbuilding, story, characters, writing and implementing the dialogue for the game.

With the secondary role of level designer I cultivated crime scenes, taking into account how to guide the player through the open environment in a linear fashion.

Key Achievements:
– Working as part of an inter-disciplinary team to successfully complete a demo version of the game

Group Game Creation

A 3D, 4 player co-op, third person turn based golfing party-RPG game about adventurers who are turned into golf balls and are trying to kill the lich who bestowed the curse upon them.

As the gameplay designer for the character Paladin within the 80~ person studio; my role was creating the abilities and gameplay for the Paladin, working with the rest of the Paladin team to ensure the abilities fit the theme of the character and were implemented correctly, and liaising with the general design team to ensure the gameplay was consistent with the mechanics of the game, and syngerised well with no overlap of the other characters.

Key Achievements:
– Successfully completing the design of the Paladin character over 7 sprint cycles of iterative development
– Voice acting for the Paladin character

Group Game Creation

A 2D point-and-click mystery deciphering game about trying to learn the symbol language of a lost culture – made in Unity

Key Achievements:
– Successfully pitching an idea and leading a group through the

Solo UI Project

This project was solely on creating a main menu for a game I had briefly concepted, focusing on creating an ideal UI that had the best player experience

Key Achievements:
– Designing a thematic main menu through user testing

Solo Game Concept Project

A conceptual game project with a focus on large scale level design. This project was one of my firsts, I learnt lots of basic concepts in regards to game creation.

Key Achievements:
– Gathering foundational knowledge for games design

Group Game Design Concept

A group conceptual game design project. I led the group both creatively and managerially to create a game concept and accompanying website for the idea.

Key Achievements:
– Worldbuilding, designing gameplay, and fully fleshing out the character of 404

Hunter-924E

Group Animated Video

I pitched my idea for a short animated trailer and was chosen to lead a group in completing such.

Key Achievements:
– Successfully leading a team
– Utilising blender to create a swamp scene, and animate a fight in the city scene
– Designing intriguing robot-mech designs

Chase Yourself

Short Film

A short film I concepted and created, utilising Adobe Audition to edit and input effects.

Key Achievements:
– Completing a short film from ideation to storyboarding to filming to editing

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